Part 1 of this post described how to set up your development environment for building wxWidgets-based Windows applications, and how to build a bare-bones application. This post continues the development of this application by modifying it to create a HelloWorld program. Continue reading
This post is a replacement for the post of the same name for Visual Studio 2015 that I published approximately two years ago. A number of changes made during various updates to Visual Studio 2017 has invalidated some of the instructions in that earlier post.
I have already discussed building the wxWidgets libraries using Visual Studio 2017. I will assume that you have done that.
Prior to the First Program
Note: This section discusses setting up an environment variable that points to the wxWidgets directory. An alternative, and probably better, method to that given in this section is provided in the User-Wide Settings in Visual Studio 2015 post. If you choose to use the procedure in that post, only set up the User Macro for WXWIN. Do not follow the instructions for adding folders to the Include Directories and the Library Directories. If you do make the changes to the Include Directories and the Library Directories, you may not be able to build the wxWidgets libraries in the future. Continue reading
About two years ago, I wrote a post outlining how to build wxWidgets using Visual Studio 2015. Since then, wxWidgets has been updated, and Visual Studio is now VS 2017. The procedure I outlined also worked for the first few versions of Visual Studio 2017, but later updates made changes that invalidated some of the steps that I outlined. I also recommended downloading wxWidgets directly from the GitHub code page, a practice that wxWidgets does not recommend.
This post provides a new procedure for building wxWidgets with Visual Studio 2017. It works for wxWidgets 3.0.3, 3.1.0 and hopefully later versions, with Visual Studio 2017 version 15.5.3. Hopefully it will be valid for future updates of Visual Studio as well.